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Mount and blade increase prosperity
Mount and blade increase prosperity




mount and blade increase prosperity mount and blade increase prosperity mount and blade increase prosperity

Note: You may have to reveal hidden files to see the "engine_config.txt" file. Locate the "cheat_mode=0" line, and change it to "cheat_mode=1". Alternately, go to "Documents\Mount & Blade II: Bannerlord\Configs" and open "engine_config.txt" in a text editor. Check the "Enable Cheats" box, and click the "OK" button. Two-handed improves garrison size or reduces garrison wagesĬrossbow decreases the hiring cost of crossbow units.Open the launcher, select "Configure", and click the "Game" tab. The skill number decreases the time it takes for the garrison to recover from wounds.Įngineering makes construction finish faster, makes walls stronger (more resistant to artillery), and makes default projects more effective. Medicine improves prosperity or village growth and can either increase loyalty or make sanitation buildings provide a prosperity bonus. Steward improves tax income, farm production, prosperity, village growth, mine income, siege holdout time, and decreases the amount of time it takes for a village to recover from a raid. Trade can allow the governor to toll caravans or villagers that enter the settlement, increases production or trade income, and increases resource production in nearby villages. Also, the skill number itself increases the max garrison in the settlement. Leadership improves the garrison and militia by training better troops, increases loyalty and security, and makes fair grounds and morale boosting structures more effective. When you get enough per month for it to not matter if you have the wrong governor culture, then you can place them in the settlement.Ĭharm improves relations with notables in associated villages and in the center itself, and gives a security or loyalty boost. Focus on building up fairgrounds and other structures that improve settlement morale. You won’t receive the benefits of having a Governor, but you won’t receive the negative 2 loyalty hit for leaving the spot open (you will still receive the “culture” penalty, just not the “governor culture” penalty) You can still build in the settlement, but you just won’t get the buffs that a governor would provide. Instead, if you don’t have one of the correct culture, leave the spot open for now. This leads to less tax, lower prosperity, less militia, less production, and even outright revolt in some cases. If you put someone into a settlement as a governor that does not match with the culture of the native populace, you will take a negative hit of -2 to the settlements loyalty EVERY DAY in addition to the negative one that you get for it being a different culture normally. The very first thing you should look at when choosing a governor is their culture. Information in this guide is subject to and will change as the game does and new information is found regarding them. This guide aims to put all information regarding Governors into one easily accessible place.






Mount and blade increase prosperity